Koopa Troopas (commonly shortened to Koopas or occasionally Troopas, and sometimes called Turtles) are turtle-like creatures with removable shells that come in many different colors, with red and green Koopa Troopas being the most common; green Koopa Troopas usually walk back and forth without any concerns for pits or other obstacles, and red Koopa Troopas usually walk back and forth without falling off of their platforms. They are common enemies in the Mariofranchise, usually displayed as foot soldiers of the Koopa Troop, under the direct leadership of Bowser. Since Super Mario 64, however, many Koopa Troopas have appeared who do not work for Bowser (or any other villain), some of whom even act as allies to Mario during his adventures, and have appeared as playable characters in various spin-off games starting with Super Mario Kart. They are notable for the many uses of their shells in the Mario franchise.
Koopa Troopas, along with Goombas, are Mario's most common foes.
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Concept and creation[edit][]
An enemy that first appeared in Mario Bros., the Shellcreeper, was the "ancestor" of the Koopa Troopa.[1] When creating Super Mario Bros., a few changes were made to the enemies, including the ability to jump on them in order to damage them.
The Koopa Troopa's Japanese name, ノコノコ Nokonoko, refers to walking forwards slowly, describing their behavior. The English name comes from Bowser's Japanese name, クッパ Kuppa, which is itself derived from the Korean dish of the same name,[2] while Troopa is a corruption of the word "trooper," seemingly to keep the reference to forward marching from the Japanese name intact.
It is worth noting that the Koopa Troopas' ability to remove their shells is not true to any type of turtle, although popular culture often overlooks this fact.
History[edit][]
Mario Bros.[edit][]
A Shellcreeper
- Main article: Shellcreeper
In the game Mario Bros, there are enemies called Shellcreepers, which bear a huge similarity to Koopa Troopas, but cannot be jumped on. Shellcreepers come in three different colors to indicate their speed: green is the slowest, purple is slightly faster, and red is the fastest. The Shellcreepers are replaced by Spinies in most remakes of Mario Bros., likely so players know not to jump on them. In fact, the version of Mario Bros.included as a vs. battle in Super Mario All-Stars features normal Koopa Troopas alongside Spinies.
Super Mario series[edit][]
Super Mario Bros.[edit][]
Koopa Troopa sprites from NES and SNES Super Mario Bros.
In Super Mario Bros., Koopa Troopas are the second enemy Mario encounters, directly after Goombas. They serve as foot-soldiers in the army Bowser uses to invade the Mushroom Kingdom. If jumped on, a Koopa recedes into its Shell, and can then be jumped on and used as a projectile with which to attack other enemies. If Mario gets hit by the shell it will revert him to small form or if he is already in small form he will lose a life. If left alone for too long, however, the Koopa rights itself. The game features two different types of Koopa Troopas: one is green (teal in underground levels except in the remake in Super Mario All-Stars) and it walks in one direction until it is defeated or falls, and the other is red and patrols a set area without walking off any edges. There is also a variation to the Koopa Troopa known as Koopa Paratroopas, which are flying Koopa Troopas. A Koopa Troopa is one of seven Bowser Impostors that serve as the bosses of the castles in the first seven worlds. The Bowser Impostor of World 2's castle is a Koopa Troopa and like the other ones, its true identity will be revealed if it's defeated by fireballs.
Super Mario Bros.: The Lost Levels[edit][]
A Koopa Troopa from Super Mario Bros.: The Lost Levels
Koopa Troopas reappear in Super Mario Bros.: The Lost Levels working exactly the same way as in the previous game. However, they walk faster than before, making them harder enemies for Mario or Luigi to handle. They can now be found underwater, where they cannot be stomped. Unlike the ones on land, these Koopas have gray shells like the gray Cheep Cheeps that are normally found underwater (but are colored normally in the SNES remake; red Koopas, along with other red enemies, remain the same color regardless of whichever palette is used), suggesting that green/orange enemies are always colored gray/orange when using the underwater palette, as evidenced by the fact that gray Cheep Cheeps were recolored green in Super Mario All-Stars.
Super Mario Bros. 2[edit][]
Koopa Troopas do not appear in Super Mario Bros. 2 due to its role as a remake of the game Yume Kōjō: Doki Doki Panic. However, their shells do appear as items throughout the game, which can be used to hurl at enemies, like in the original Super Mario Bros. Unlike Super Mario Bros., they do not hurt the player; this is changed in Super Mario Advance.
Super Mario Bros. 3[edit][]
A Koopa Troopa from Super Mario Bros. 3
Koopa Troopas make a reappearance in Super Mario Bros. 3. They are once again common foot soldiers in Bowser's army, although their reach is much wider in this game, as Koopa Troopas appear in nearly every Land Mario and Luigi visit. Super Mario Bros. 3 also allows the brothers to pick up a Koopa that had gone into its shell (a feature that will be present in later games), and to then throw it at enemies. In all of these games, Koopa Troopas walk on all fours except one Koopa in the game's ending sequence who appears to be praying at Statue Mario.
This game is also the first appearances of the Big Koopa Troopa, which, like other giant versions of normal enemies in this game, can only be found on Giant Land, and Dry Bones, an undead version usually found in fortresses.
In the SNES version of Super Mario Bros. 3 (available in Super Mario All-Stars), Koopa Troopas also appeared in the Battle Game Mode. Unlike the Shellcreepers, the Mario Bros. can actually stomp on them. Therefore, Spiniesfulfill the Shellcreepers' old role.
Super Mario Land[edit][]
- Main article: Bombshell Koopa
Bombshell Koopas from Super Mario Land
Koopa Troopas do not appear in the first game of the series, Super Mario Land, instead being replaced by a similar species known as Bombshell Koopas, which explode after being stomped on.
Super Mario World[edit][]
Artwork of a Koopa Troopa from Super Mario World
Super Mario World marks many changes to Koopa Troopas. It marks the first time Koopa Troopas are seen walking on two legs in-game and wearing shoes (which later became the standard look for them). In this game, when a Koopa is jumped on, it is actually knocked out of its shell, becoming a Beach Koopa. Shortly after getting knocked out, it will become stunned and vulnerable for a short period of time. To reclaim its shell, a Koopa has to walk back to it before Mario grabs it. In this game, Koopa Troopas traveled with Bowser to Dinosaur Land in an attempt to take it over, though this plan is thwarted by the Mario brothers.
This is the first game to introduce Koopas wearing Yellow Shells and Blue Shells. Also, if Yoshi eats certain color shells, then he will gain abilities: Green shells do nothing, red shells allow Yoshi to spit fire, yellow shells allow Yoshi to cause a small earthquake every time the player lands after a jump, which defeats any enemies who are on the ground nearby, and blue shells allow Yoshi to fly for a short period of time.
The different color shells also point to the behavior of the Koopa Troopas. Blue-shelled Koopa Troopas act like red-shelled Koopa Troopas, but move faster. Additionally, when a blue-shelled Koopa loses its shell, instead of jumping into a new one, it'll kick any shell in its path. It also doesn't get stunned when it loses its shell, as it slides out on its feet as opposed to its belly like other Koopa Troopas. Yellow-shelled Koopa Troopas are unique and tend to chase after Mario, but act like faster green-shelled Koopa Troopas in movement. When yellow-shelled Koopa Troopas lose their shell, a coin pops out. Also, when a shell-less yellow-shelled Koopa finds a new shell, it will turn into a Kamikaze Koopa and chase Mario. It will be invincible to most of Mario's moves, however, Yoshican eat this shell and gain all three shell abilities for a limited time, and a spin jump will also destroy this shell. Magikoopas can create yellow-shelled Koopa Troopas out of Rotating Blocks.
After the player completes the Special World, or find all exits in Super Mario World: Super Mario Advance 2, all Koopa Troopas (except climbers) become Mask Koopas, with their respective shells becoming round masks that vaguely resemble Mario.
Super Mario Land 2: 6 Golden Coins[edit][]
Actual Koopa Troopas appear in Super Mario Land 2: 6 Golden Coins, and assist Wario in taking over Mario Land. These Koopa Troopas can be kicked at each other like in the Super Mario Bros. series, and they may right themselves after being jumped on. Koopa Troopas once again walk on all fours during these games. It is unknown what color of Koopa Troopas appear in the Super Mario Land series, as both of the games are in black and white; however, the behavior of the Koopa Troopas in the second game is identical to the normal behavior of the red-shelled ones, but the official artwork depicts them as green-shelled. A Koopa also appears at the entrance to the Turtle Zone.
Super Mario 64 / Super Mario 64 DS[edit][]
A Koopa Troopa in Super Mario 64
Koopa Troopas make their 3D debut in Super Mario 64, where they appear as rare enemies only found in Bob-omb Battlefield and Tiny-Huge Island. They appear as members of Bowser's army which have invaded the portraits of Princess Peach's Castle. Only green-shelled Koopa Troopas appear in this game. Unlike almost all of their other appearances, the Koopa Troopas in this game do not act aggressively towards Mario; in fact, they attempt to escape whenever they see him coming. If jumped on or punched, the Koopa Troopas will be knocked out of their shells and transformed into Beach Koopas. These Koopa Troopas are harmless and cannot hurt Mario, but they can push him back if touched. Attacking them in this state will defeat them, and they will yield a Blue Coin. Once the Koopa Troopas are knocked out of their shells, Mario can ride on their shells in a manner similar to surfing. Koopa shells can also be found in certain ! Blocks and clams. Additionally, a tiny Koopa appears in the tiny area of Tiny-Huge Island, but it cannot damage Mario and will be defeated if Mario attacks or even touches it.
Model of a Koopa Troopa in Super Mario 64 DS
A more friendly Koopa Troopa called Koopa the Quick also appears in Super Mario 64, in the same courses that regular Koopa Troopas are found in. This marks the first time an individual Koopa Troopa is given a name and differentiates from the species, as well as the first appearance of a Koopa Troopa who seems neutral to the battle between Mario and the Koopa Troop. When Mario speaks to Koopa the Quick, he gives a high-pitched whooping or hiccuping sound that goes on to be the iconic voice of all Koopa Troopas, especially in the Mario Kart series.
Koopa Troopas also appear in the remake of this game, Super Mario 64 DS. In this game, Koopa shells can also be found in some Brick Blocks. There is also a fully functional unused red Koopa Troopa that can be found in the game's codes. When they see the player, the red Koopa Troopas will run into them and knock them around, unlike the green ones. Their shell cannot be ridden, but can be kicked to hit other enemies. Yoshi can spew fire after eating a red Koopa Troopa.
New Super Mario Bros.[edit][]
Artwork of a Koopa Troopa in New Super Mario Bros.
After being absent from Super Mario Sunshine, Koopa Troopas next appear in New Super Mario Bros. Their role is exactly the same as in the other sidescrolling Mario platformers; a ground pound, however, can send them into their shells and cause them to begin sliding. In New Super Mario Bros. there is a multi-player battlestage where a single Blue Koopa Troopa reappears for the first time since Super Mario World. If Mario attacks it, he can take the Blue Shell and become Shell Mario. The Koopa Troopas dance to the vocal riffs in the music's background.
Super Mario Galaxy[edit][]
A Koopa Troopa in Super Mario Galaxy
Koopa Troopas reappear in Super Mario Galaxy where they are semi-common enemies found mostly on the airship levels. Surprisingly, they are shown walking on all fours and do not wear shoes, unlike in most of the previous games. This makes it the first 3D platforming game to show them walking on all fours and also the eighth game since Super Mario Bros. for them to do so. They always have angry expressions. As in most games, there is a red and green type. The normal green type appears rather commonly, but there is only one red Koopa Troopa in the game, which appears near Sea Slide Galaxy's lighthouse. Defeating a Koopa (by throwing its shell away or breaking it) causes it to respawn in the same area it patrolled, making it the only enemy in the game to do so.
They do not flee from Mario unlike in Super Mario 64 and instead patrol a set area (in a straight line or in a circle). Also, unlike in Super Mario 64, Koopa Troopas can actually hurt Mario in this game. As usual, jumping on a Koopa or spinning into it will cause the Koopa to retreat into its shell. Like usual, waiting a bit will cause the Koopa to come out of its shell.
Koopa shells (both green and red) also appear as common items which can be thrown to defeat enemies and smash open chests or held onto underwater in order to swim faster.
An unused blue shelled variant of a Koopa Troopa can be found in the game files.
New Super Mario Bros. Wii[edit][]
Koopa Troopas from New Super Mario Bros. Wii
Koopa Troopas reappear in New Super Mario Bros. Wii, acting like they did in the first New Super Mario Bros.. Koopa Troopas once again dance to the electronic vocal riffs in the background music by pausing and facing the screen, though they now do a bit of cha-cha. In this game, they appear in both green and red colored shell variations. The green Koopa Troopas will walk in a straight line until they reach a wall, but red Koopa Troopas turn around when they reach a drop in the ground. Koopa Troopas can be defeated by Spin Jumps and Ground Pounds, and therefore are much simpler to defeat than in earlier games.
Super Mario Galaxy 2[edit][]
Three Big Koopa Troopas
Koopa Troopas reappear in Super Mario Galaxy 2, and they act the same way as their predecessor. They only appear in the Cosmic Cove Galaxy, while Big Koopa Troopasappear in the Supermassive Galaxy. Red Koopa Troopas do not appear in the game.
Super Mario 3D Land[edit][]
Artwork
In-game model
Koopa Troopas reappear in Super Mario 3D Land as fairly infrequent enemies. Unlike the Super Mario Galaxy games, the Koopa Troopas have their current appearance back, walking on two legs in-game and wearing shoes, though only green Koopa Troopas appear, which is consistent with Super Mario Galaxy 2. They also seem to be a bit larger in this game, which, like the Goombas, make them easier to jump on. In the game, they appear to have more lighter blue eyes, while they have more of a dark navy blue pigment in their eyes.
Koopa Troopas are rare to encounter in the game, with only twelve appearing in the whole game, and are found in four levels (1-2, 1-3, 4-1 and S4-1). The behave similarly to their versions from previous games, where Mario stomps them and they can retreat into their shells so Mario can kick them to attack enemies. However, in this game, no matter how Mario attacks them, Koopa Troopas only retreat inside their shells when hit, though hitting them with another shell does destroy them. However, this only works if the Koopa that is hit hasn't retreated into its shell; hitting another shell results in that shell moving, and two shells in motion hitting each other simply rebound. Mario is unable to pick up their shells in this game. While retreated into their shells, Tanooki Mario can whip them with his tail or Fire Mario can shoot them with fireballs simultaneously five times to make the shell break open and reveal a 1-Up Mushroom. They appear as members of Bowser's Koopa Troop, which invaded the Mushroom Kingdom and kidnapped Princess Peach. Also, after the player has defeated Bowser for the last time, the Toads find a postcard that that has a picture of Luigi captured by a Koopa Troopa and a Peepa.
New Super Mario Bros. 2[edit][]
Artwork
Koopa Troopas reappear in New Super Mario Bros. 2, looking much like they have in the previous New Super Mario Bros. titles. In this game, when Mario touches a Gold Ring, Koopa Troopas turn golden for a time. When these golden Koopa Troopas' shells are tossed, a path of coins is created behind them wherever they go. Additionally, whenever a gold Koopa Troopa hits an enemy, and ascending number of coins are added to the player's coin count, depending on how many enemies are defeated.
New Super Mario Bros. U[edit][]
Koopa Troopas reappear in New Super Mario Bros. U. They behave as in previous New Super Mario Bros. titles. Paratroopas and Big Koopa Troopas also appear.
Super Mario 3D World[edit][]
Artwork of Koopa chasing his lost shell in Super Mario 3D World
Koopa Troopas return in Super Mario 3D World, with a more common appearance than in previous 3D Mario games. Here, they act differently from their appearance in Super Mario 3D Land by usually chasing Mario, like Goombas, rather than always walking back and forth in a straight line. They can also be removed from their shells like in Super Mario World. Koopa Troopas will try to get back into their shell if it is taken, and if they realize their shell has been lost, they express sadness for a moment and return to chasing Mario. They make the hiccuping sounds they make in spin-off installments and Super Mario Galaxy and Super Mario Galaxy 2.
Players also have the ability to climb inside abandoned shells, which will cause them to change color. This speedy form of transportation can be used to defeat other nearby enemies. There also appears to be a time limit for how long Mario and company can remain in these shells before they become dizzy and must exit them.
Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit][]
Koopa Troopas reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS as an enemy. They function exactly like they did in previous games, except in the New Super Mario Bros. U game style. In the Course Editor, they are enemies that can be placed. They start out as the green variants, but when they are shaken, they turn into the red variant. Like many enemies, they can be enlarged by a Super Mushroom and be given wings, and in the case of the latter they turn into Paratroopas. They can be placed in Bill Blasters, Warp Pipes, and Blocks.
When they are enlarged, their shells can break through blocks without bouncing. Koopa Shells are able to bounce on Trampolines and Note Blocks in this game. Exclusively in the Super Mario World game style, Koopa Troopas are turned into Beach Koopas when jumped on.
Super Mario Run[edit][]
Koopa Troopas appear in Super Mario Run, which function like in the previous New Super Mario Bros. games. They retreat in their shells when Mario vaults over them, while stomping on them instantly sends the shell sliding, as they were already kicked or thrown.
Super Mario Odyssey[edit][]
The Red Koopa Troopa that hosts the Trace-Walking minigame in the Sand Kingdom
In Super Mario Odyssey, Koopa Troopas appear as non-playable characters rather than enemies, serving as hosts for minigames. Like in Super Mario 3D Land and Super Mario 3D World, they walk on two legs and wear shoes. Like most of the game's other non-playable characters, all of these Koopa Troopas are wearing irremovable hats, preventing Mario from potentially capturing them.
In the Sand Kingdom, Snow Kingdom, and Moon Kingdom, a Koopa Troopa (a red Koopa Troopa wearing a sombrero; a blue one wearing a snow hood; a purple one wearing an astronaut helmet, respectively) hosts the Trace-Walking minigame that involves Mario walking on a circle of arrows (a triangle for the Snow Kingdom version) that disappear after some time. If Mario gets 80 points, the Koopa Troopa gives him a Power Moon. After breaking the Moon Rocks in the respective kingdoms during the post-game, Mario can take on each trace-walking challenge again for more Power Moons should he score 90 points or more.
After completing the game, Mario can find a green Koopa Troopa in a cap that hosts the Koopa Freerunning mini-game, where Mario races a quartet of Koopa Troopas known as the Roving Racers, with the goal to reach a shining beacon at the end. Placing first rewards Mario with a Power Moon. Mario can race against the Roving Racers in every kingdom (excluding the Cloud Kingdom, Ruined Kingdom, Dark Side and Darker Side), and the environment of each kingdom is in the same state as when Mario first visits it (rainy in the Metro Kingdom, for example). After winning the Regular Cup and breaking the Moon Rock in the same kingdom, Mario can rematch the Roving Racers to collect a second Power Moon in the more difficult Master Cup version. In the Master Cup, a gold Koopa Troopa replaces the purple-shelled racer and often uses shortcuts to reach the goal. Interestingly, the Roving Racers have longer arms and legs to match Mario's body proportions.
In some kingdoms, Koopa Troopas appear as enemies in 8-bit segments. This makes them the only 8-bit enemies that do not have 3D counterparts in this game.
Mario Clash[edit][]
In Mario Clash, Koopa Troopas have a very important role. In this game, the only way to defeat enemies such as Thornies is to hit them with a Koopa shell. There are always two Koopa Troopas; if one Koopa falls of a cliff another will appear. They once again walk on four legs, and sometimes make a fanged "menacing" face that is identical to the one used by the related Shellcreepers in Mario Bros.
DIC Cartoons[edit][]
The Super Mario Bros. Super Show![edit][]
A Koopa Troopa from the opening of The Super Mario Bros. Super Show!
Koopa Troopas are the most frequently recurring minions in King Koopa's army on The Super Mario Bros. Super Show!. All of the Koopa Troopas are green, and are generally portrayed as being slightly slow and incompetent, although they are usually successful in carrying out simple jobs. The design used for Koopa Troopas on The Super Mario Bros. Super Show! was rather unusual, depicting them with green skin, green-rimmed shells, and beady eyes. It is possible that they were given green skin to better correlate with King Koopa's appearance. The Koopa Troopas on the show are depicted as bipeds, something that had yet to be seen in any game until Super Mario World. Also, as a joke, Koopa Troopas are usually seen wearing turtleneck sweaters.
In early episodes such as "King Mario of Cramalot" and "Rolling Down the River", Koopa Troopas speak in very slow, deep voices. However, in all of their later appearances, their voices, while still somewhat slow, are notably lighter.
In many episodes, a single, unnamed Koopa Troopa is shown to be a member of King Koopa's "Koopa Pack", which also consisted of Mouser and Tryclyde. There is never any indication of how this particular Koopa Troopa earned his rank in the Koopa Pack, as there is nothing to differentiate him from any other generic Koopa Troopa. This Koopa Troopa goes along with King Koopa's plots, and is usually dressed up in costume like King Koopa and many other minions to go along with the theme of the episode. He often battles Luigi and is then beaten by him.
Despite the prominence of Koopa Troopas throughout the show, Paratroopas only make one brief appearance in the episode "King Mario of Cramalot", and essentially look like red Koopa Troopas with bee-like wings.
In the episode "Princess, I Shrunk the Mario Brothers" it is shown that Koopa Troopas have a phobia over vegetables.
Super Mario World television series[edit][]
The Koopa Troopa from "Fire Sale"
While no Koopa Troopas ever appear on The Adventures of Super Mario Bros. 3, a single red Koopa Troopa makes an appearance in the Super Mario World episode "Fire Sale". This Koopa Troopa's design is truer to the games than that of The Super Mario Bros. Super Show!, and is based off of the Paratroopas that briefly appear in The Adventures of Super Mario Bros. 3 episode "Do the Koopa". This is also the only Koopa Troopa to appear in the follow-ups from The Super Mario Bros. Super Show!.
The Koopa Troopa in "Fire Sale" never speaks, and serves as Kootie Pie Koopa'slackey and personal punching bag throughout the episode. Near the beginning of the episode, Kootie Pie jumps on the Koopa Troopa repeatedly, knocking him out of his shell. When Kootie Pie throws the Koopa Troopa back into his shell, he winds up wearing the shell backwards, and is stuck like that for a good while. Despite the abuse he took, the Koopa Troopa has the last laugh towards Kootie Pie at the end, when she is frozen in a block of ice. The Koopa just reads a magazine and sips ice tea, ignoring Kootie Pie's complaints.
Super Mario World: Mario to Yoshi no Bōken Land[edit][]
In the interactive OVA Super Mario World: Mario to Yoshi no Bōken Land, several Koopa Troopas appear under the command of Iggy, but they are defeated by Mario, Luigi, and Yoshi.
Nintendo Adventure Books[edit][]
Koopa Troopas appear throughout the Nintendo Adventure Books, which gives them a weapon not seen anywhere else; a retractable cannon in their shells that allows them to bombard their enemies with a seemingly limitless barrage of empty Koopa Shells.
The only noteworthy role Koopa Troopas have in the series is in the twelfth and final book, Brain Drain. Due to Iggy Koopa's Synapse Switcher, Luigi can switch minds with one, allowing him to go undercover in Iggy's hideout. While in the Koopa Troopa's body, Luigi also discovers that pizza tastes disgusting to them.
Super Mario Adventures[edit][]
Several Koopa Troopas appear in the Super Mario Adventures comic book, which was loosely based on the Super Mario World video game. In this comic, Koopa Troopas first appear during Bowser's initial attack on Princess Peach's Castle. They are among the many enemies that come through Warp Pipes and attack the Mario Bros.
After the supposed rescue of Princess Peach from Wendy O. Koopa's castle, Toad is sent back to the Mushroom Kingdom with the aid of a Cape to get a rescue party for the Mario Bros. and the Princess. He is waylaid by Bowser and several Koopa Troopas masquerading as Toads, who aid Bowser during Princess Peach's second abduction in that story.
Mario Discover series[edit][]
Mario is Missing![edit][]
A Koopa Troopa behind Luigi in Mario is Missing!
Koopa Troopas accompany Bowser and the Koopalings to the Real World during the events of Mario is Missing!. In this game, Bowser sends Koopa Troopas to different cities throughout Earth, where they wreak havoc by stealing precious artifacts from various museums and national monuments. Before Luigi can advance through Bowser's Castle, he must return every missing artifact to its place. The Koopa Troopas in this game do not resist Luigi's attacks, and it is impossible to be hurt by them. When jumped on, the Koopa Troopas without artifacts disappear, while the ones carrying artifacts disintegrate into dust. This disintegration was a style commonly used in cartoons, where the body of a creature turns to dust until only its eyes remain. The eyes blink once, and then disappear.
Mario's Time Machine[edit][]
In Mario's Time Machine, Koopa Troopas have to be defeated so Mario can get an item and warp to other times in history. They act just like the Koopa Troopas in Mario is Missing.
In the NES version, red-shelled Koopa Troopas are found in a Mario Bros.-style arena to obtain the item, then yellow-shelled ones are found within the various time periods. Here, they act as they do in the main series, and are accompanied by Bodyslam Koopas, heavyweight Koopa Troopa variants. On the Moon, Koopa Troopas wear space helmets, which cover the tops of their shells whenever they retract into them.
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Mario Kart series[edit][]
Koopa Troopa's appearance in Super Mario Kart
Koopa Troopa's appearance in Mario Kart Wii
Super Mario Kart[edit][]
A Koopa Troopa first appears as a playable character in Super Mario Kart, where he is a lightweight whose special item is a Koopa Shell. Koopa Troopa is one of the fastest characters with little traction in Super Mario Kart.
Mario Kart: Super Circuit[edit][]
In Mario Kart: Super Circuit, green and red Koopa Troopas can be seen at the awards ceremony at the end of a Grand Prix.
Mario Kart: Double Dash!![edit][]
- “Usually a faithful underling of Bowser, he shows even the big boss no mercy during a race.”
- —The Mario Kart: Double Dash!! manual, page 20
A green Koopa reappears in Mario Kart: Double Dash!! where he is partnered with a red Paratroopa, and their special items are the Triple Shells, either Green Shells or Red Shells. Koopa's kart in this game is the Koopa Dasher.
Mario Kart Arcade GP series[edit][]
In addition to their numerous playable appearances, Koopa Troopas also cameo in both Mario Kart Arcade GP 2and Mario Kart Arcade GP DX. In the latter game, one can be seen walking around near the starting line of one of the courses.
Mario Kart Wii[edit][]
Koopa Troopa performing a Rocket Start in Mario Kart Wii
A Koopa is playable in Mario Kart Wii, where he is given an outstanding Mini-Turbobonus that is rivaled by Dry Bowser's, Dry Bones', and Wario's; he also is given a small handling bonus and is given a representative course called Koopa Cape.
Mario Kart 7[edit][]
Koopa Troopa next to his kart in Mario Kart 7
Koopa Troopa also appears as a playable racer in Mario Kart 7, for the Nintendo 3DS. He is a Feather class racer, with acceleration and off-road being his best stats.
Mario Kart 8 / Mario Kart 8 Deluxe[edit][]
Koopa Troopa in Mario Kart 8
Koopa Troopa returns as a default playable character in Mario Kart 8. He is a lightweight character, although he is one of the heavier lightweights, meaning his speed and weight are slightly better than that of the lightest lightweights at the expense of acceleration, handling, and grip, making him more balanced. He has the same stats as Toad, Toadette, Shy Guy, Lakitu, Larry Koopa, Wendy O. Koopa, and Isabelle. Koopa Troopa also appears on some of the posters for the sponsor Galaxy Air.
Koopa Troopa is the Normal Staff Ghost for DS Cheep Cheep Beach.
Koopa Troopa returns in the Nintendo Switch port Mario Kart 8 Deluxe. This time, he shares stats with Lakitu and Bowser Jr. If he is a CPU, he uses the Steel Driver or Sport Bike.
Super Mario Bros. film[edit][]
Koopa Troopas don't appear in the 1993 live-action Super Mario Bros. film, though early production artwork of the film version of Goombas had them labeled with the name "Koopa's Troopas".[3]
Yoshi's Safari[edit][]
Koopa Troopa in Yoshi's Safari
A single Koopa Troopa enemy appears in Yoshi's Safari, to aid Bowser in his invasion of Jewelry Land. This Koopa Troopa appears as the penultimate boss in the game, fighting in a giant robot made in the likeness of a Koopa. It has a gun turret manned by four Koopa Troopas. Several Koopa Shells appear as enemies throughout the game, however these may not have actually contained Koopa Troopas, as none are seen.
Hotel Mario[edit][]
A Koopa Troopa in Hotel Mario
Koopa Troopas reappear in Hotel Mario as enemies along with Paratroopas, Dry Bones, Mechakoopas, and a new subspecies of Paratroopa called Z Koopas. In this game Koopa Troopas would open doors which Mario has to close.
- This section is a stub. You can help the Super Mario Wiki by expanding it.
Mario Tennis series[edit][]
Koopa Troopas have appeared in three games in the Mario Tennis series. His first appearance is in the game Mario's Tennis, which features every playable character from Super Mario Kart except Bowser. He does not appear as a playable character in Mario Tennis for the Nintendo 64, despite the fact that Paratroopa does appear. However, four Koopa Troopas make a cameo appearance in Paratroopa's trophy celebration, where they congratulate him.
Koopa Troopa reappears in Mario Power Tennis as a speedy character. His Offensive Power Shot is the Water Bomb, where Koopa performs a special drop shot that forces the characters to get close to the net. His other special move, the Defensive Power Shot named Water Shell Dash, consists of saving the loose ball by hiding into his shell and homing in to the ball to make the return. Paratroopa is also present in this game. Koopa Troopa's default partner is Yoshi.
Koopa Troopa's Mario Power Tennis trophy animation begins with him walking on stage with Luigi, Mario and Peach cheering for his victory; Diddy Kong is also there, eating bananas. He then throws a banana peel in Koopa Troopa's path. Mario, Luigi and Peach try to warn him, but he slips onto his back and slides across the stage, ricochets off a pole and hits Luigi in the head, making him drop the trophy. Koopa Troopa then catches it.
Koopa Troopas are seen in Mario Tennis Open as line judges in the Mushroom Valley court.
Koopa Troopa returns in Mario Tennis Aces as a speedy character. He also appears as an opponent in the mission Battle Boat in Adventure Mode.